Patch 1.2
[J]ustinRPG » Devlog
- You now heal on level up.
- Level 1 health changed from 200 to 250, other levels are unchanged.
- Added helper text if you die in Oakwood Village.
- Added the ability to escape from town flower encounters.
- Made the Bandana much cheaper.
- Adjusted the first slime encounters in the starter cave to be single slimes.
- Added a line to Remus to check back on him.
- Changed the two wisp encounter in Camp Stone Gale to a single wisp.
- Shock is now called Thunder to match the skill book name.
- Reduced Burst’s scaling on Magic Attack.
- Slightly increased the base healing on all levels of Heal.
- Made the two item shops a bit more visually different.
- Gave Commander Graves a few more weaknesses and resistances.
Files
[J]ustinRPG v1.2 189 MB
Jul 05, 2024
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[J]ustinRPG
3 hour Dragon Quest style adventure
Status | Released |
Author | justinbritch |
Genre | Role Playing |
Tags | Fantasy, JRPG, Meaningful Choices, Open World, Pixel Art, Retro, RPG Maker, Singleplayer, Turn-Based Combat |